| | | OFFLINE | Post: 646 | Città: FIRENZE | Età: 39 | Sesso: Maschile | |
|
17/06/2020 23:27 | |
ecco gli edifici da aggiungere all'EDB.
una piccola spiegazione: io vorrei ristrutturare completamente l'EDB.
quando si clicca su una città ci sono due file da 6 edifici in mostra. Almeno i primi 6 dovrebbero essere fissi per tutti.
nessun insediamento sulla mappa dovrebbe essere un castello. tutti gli edifici andrebbero convertiti in se stessi, in modo da essere identici sia che siano città che castelli. questa cosa potrebbe avere una utilità successiva.
ho visto che hai creato un paio di edifici nuovi: in realtà ho in mente di creare una serie di edifici correlati alle arrività produttive.
1. PROVINCIA
è l'edificio descrittivo diverso per ogni provincia, in gradi di dare bonus o malus specifici; sono utilissimi anche per lo scripting, in quanto si possono usare per identificare un insediamento in modo certo.
[Modificato da Mylae 18/06/2020 09:13] _____________________________________________
È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli |
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| | | OFFLINE | Post: 646 | Città: FIRENZE | Età: 39 | Sesso: Maschile | |
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18/06/2020 09:02 | |
2. INSEDIAMENTO
è il core_building. è l'edificio di default che fa crescere le città. ho fatto qualche esperimento e parrebbe impossibile fare un solo albero di edifici che possa comprendere città e castelli. dovrebbe essere rappresentato come un allargamento della cinta muraria. [Modificato da Mylae 18/06/2020 09:07] _____________________________________________
È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli |
|
| | | OFFLINE | Post: 646 | Città: FIRENZE | Età: 39 | Sesso: Maschile | |
|
18/06/2020 09:02 | |
3. AMMINISTRAZIONE
ho sviluppato una bozza di edificio che sia necessario come governo alla conquista di una nuova provincia. Ragionandoci sopra, potrebbe essere un po' diverso per ogni fazione.
Testo nascosto - clicca qui
BORGOGNA
building hinterland_government_burgundy
{
convert_to hinterland_government_burgundy
levels gov0_burgundy gov1_burgundy gov2_burgundy gov3_burgundy gov4_burgundy gov5_burgundy gov6_burgundy gov7_burgundy gov8_burgundy
{
gov0_burgundy requires factions { aztecs, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_burgundy
gov3_burgundy
gov5_burgundy
gov7_burgundy
}
}
gov1_burgundy requires factions { aztecs, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_burgundy
}
}
gov2_burgundy requires factions { aztecs, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_burgundy requires factions { aztecs, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_burgundy
}
}
gov4_burgundy requires factions { aztecs, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_burgundy requires factions { aztecs, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_burgundy
}
}
gov6_burgundy requires factions { aztecs, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_burgundy requires factions { aztecs, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_burgundy
}
}
gov8_burgundy requires factions { aztecs, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
FRANCIA
building hinterland_government_france
{
convert_to hinterland_government_france
levels gov0_france gov1_france gov2_france gov3_france gov4_france gov5_france gov6_france gov7_france gov8_france
{
gov0_france requires factions { france, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_france
gov3_france
gov5_france
gov7_france
}
}
gov1_france requires factions { france, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_france
}
}
gov2_france requires factions { france, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_france requires factions { france, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_france
}
}
gov4_france requires factions { france, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_france requires factions { france, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_france
}
}
gov6_france requires factions { france, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_france requires factions { france, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_france
}
}
gov8_france requires factions { france, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
SVIZZERA
building hinterland_government_swiss
{
convert_to hinterland_government_swiss
levels gov0_swiss gov1_swiss gov2_swiss gov3_swiss gov4_swiss gov5_swiss gov6_swiss gov7_swiss gov8_swiss
{
gov0_swiss requires factions { scotland, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_swiss
gov3_swiss
gov5_swiss
gov7_swiss
}
}
gov1_swiss requires factions { scotland, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_swiss
}
}
gov2_swiss requires factions { scotland, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_swiss requires factions { scotland, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_swiss
}
}
gov4_swiss requires factions { scotland, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_swiss requires factions { scotland, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_swiss
}
}
gov6_swiss requires factions { scotland, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_swiss requires factions { scotland, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_swiss
}
}
gov8_swiss requires factions { scotland, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
AUSTRIA
building hinterland_government_austria
{
convert_to hinterland_government_austria
levels gov0_austria gov1_austria gov2_austria gov3_austria gov4_austria gov5_austria gov6_austria gov7_austria gov8_austria
{
gov0_austria requires factions { hre, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_austria
gov3_austria
gov5_austria
gov7_austria
}
}
gov1_austria requires factions { hre, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_austria
}
}
gov2_austria requires factions { hre, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_austria requires factions { hre, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_austria
}
}
gov4_austria requires factions { hre, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_austria requires factions { hre, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_austria
}
}
gov6_austria requires factions { hre, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_austria requires factions { hre, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_austria
}
}
gov8_austria requires factions { hre, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
UNGHERIA
building hinterland_government_hungary
{
convert_to hinterland_government_hungary
levels gov0_hungary gov1_hungary gov2_hungary gov3_hungary gov4_hungary gov5_hungary gov6_hungary gov7_hungary gov8_hungary
{
gov0_hungary requires factions { hungary, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_hungary
gov3_hungary
gov5_hungary
gov7_hungary
}
}
gov1_hungary requires factions { hungary, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_hungary
}
}
gov2_hungary requires factions { hungary, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_hungary requires factions { hungary, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_hungary
}
}
gov4_hungary requires factions { hungary, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_hungary requires factions { hungary, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_hungary
}
}
gov6_hungary requires factions { hungary, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_hungary requires factions { hungary, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_hungary
}
}
gov8_hungary requires factions { hungary, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
ARAGONA
building hinterland_government_aragon
{
convert_to hinterland_government_aragon
levels gov0_aragon gov1_aragon gov2_aragon gov3_aragon gov4_aragon gov5_aragon gov6_aragon gov7_aragon gov8_aragon
{
gov0_aragon requires factions { normans, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_aragon
gov3_aragon
gov5_aragon
gov7_aragon
}
}
gov1_aragon requires factions { normans, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_aragon
}
}
gov2_aragon requires factions { normans, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_aragon requires factions { normans, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_aragon
}
}
gov4_aragon requires factions { normans, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_aragon requires factions { normans, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_aragon
}
}
gov6_aragon requires factions { normans, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_aragon requires factions { normans, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_aragon
}
}
gov8_aragon requires factions { normans, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
ANJOU
building hinterland_government_anjou
{
convert_to hinterland_government_anjou
levels gov0_anjou gov1_anjou gov2_anjou gov3_anjou gov4_anjou gov5_anjou gov6_anjou gov7_anjou gov8_anjou
{
gov0_anjou requires factions { sicily, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_anjou
gov3_anjou
gov5_anjou
gov7_anjou
}
}
gov1_anjou requires factions { sicily, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_anjou
}
}
gov2_anjou requires factions { sicily, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_anjou requires factions { sicily, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_anjou
}
}
gov4_anjou requires factions { sicily, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_anjou requires factions { sicily, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_anjou
}
}
gov6_anjou requires factions { sicily, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_anjou requires factions { sicily, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_anjou
}
}
gov8_anjou requires factions { sicily, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
MILANO
building hinterland_government_milan
{
convert_to hinterland_government_milan
levels gov0_milan gov1_milan gov2_milan gov3_milan gov4_milan gov5_milan gov6_milan gov7_milan gov8_milan
{
gov0_milan requires factions { milan, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_milan
gov3_milan
gov5_milan
gov7_milan
}
}
gov1_milan requires factions { milan, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_milan
}
}
gov2_milan requires factions { milan, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_milan requires factions { milan, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_milan
}
}
gov4_milan requires factions { milan, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_milan requires factions { milan, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_milan
}
}
gov6_milan requires factions { milan, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_milan requires factions { milan, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_milan
}
}
gov8_milan requires factions { milan, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
VENEZIA
building hinterland_government_venice
{
convert_to hinterland_government_venice
levels gov0_venice gov1_venice gov2_venice gov3_venice gov4_venice gov5_venice gov6_venice gov7_venice gov8_venice
{
gov0_venice requires factions { venice, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_venice
gov3_venice
gov5_venice
gov7_venice
}
}
gov1_venice requires factions { venice, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_venice
}
}
gov2_venice requires factions { venice, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_venice requires factions { venice, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_venice
}
}
gov4_venice requires factions { venice, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_venice requires factions { venice, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_venice
}
}
gov6_venice requires factions { venice, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_venice requires factions { venice, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_venice
}
}
gov8_venice requires factions { venice, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
PAPATO
building hinterland_government_papacy
{
convert_to hinterland_government_papacy
levels gov0_papacy gov1_papacy gov2_papacy gov3_papacy gov4_papacy gov5_papacy gov6_papacy gov7_papacy gov8_papacy
{
gov0_papacy requires factions { papal_states, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov1_papacy
gov3_papacy
gov5_papacy
gov7_papacy
}
}
gov1_papacy requires factions { papal_states, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov2_papacy
}
}
gov2_papacy requires factions { papal_states, }
{
convert_to 2
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov3_papacy requires factions { papal_states, }
{
convert_to 3
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov4_papacy
}
}
gov4_papacy requires factions { papal_states, }
{
convert_to 4
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov5_papacy requires factions { papal_states, }
{
convert_to 5
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov6_papacy
}
}
gov6_papacy requires factions { papal_states, }
{
convert_to 6
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
gov7_papacy requires factions { papal_states, }
{
convert_to 7
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
gov8_papacy
}
}
gov8_papacy requires factions { papal_states, }
{
convert_to 8
capability
{
}
material wooden
construction 1
cost 100
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
[Modificato da Mylae 18/06/2020 09:12] _____________________________________________
È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli |
|
| | | OFFLINE | Post: 646 | Città: FIRENZE | Età: 39 | Sesso: Maschile | |
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18/06/2020 09:03 | |
4. AGRICOLTURA, ALLEVAMENTO & FORESTE Ho preparato alcuni building tree che si basano sul terreno (prevalentemente montuoso, collinare o pianeggiante): che influenza la possibilità di avanzare e sviluppare l'agricoltura e l'allevamento, con una possibilità di riforestare parte del terreno.
4.1 TERRENO
EDB
building hinterland_land
{
convert_to hinterland_land
levels land land1 land2 land3 land4 land5 land6 forestry forestry2
{
land requires factions { all, }
{
convert_to 0
capability
{
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
land1
land2
land3
land4
land5
land6
}
}
land1 requires factions { all, } and hidden_resource FertileSoil and hidden_resource Plains
{
convert_to 1
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land2 requires factions { all, } and hidden_resource FertileSoil and hidden_resource Hills
{
convert_to 2
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land3 requires factions { all, } and hidden_resource FertileSoil and hidden_resource Mountains
{
convert_to 3
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land4 requires factions { all, } and hidden_resource AridSoil and hidden_resource Plains
{
convert_to 4
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land5 requires factions { all, } and hidden_resource AridSoil and hidden_resource Hills
{
convert_to 5
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land6 requires factions { all, } and hidden_resource AridSoil and hidden_resource Mountains
{
convert_to 6
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
forestry requires factions { all, }
{
convert_to 7
capability
{
}
material wooden
construction 6
cost 2000
settlement_min village
upgrades
{
forestry2
}
}
forestry2 requires factions { all, }
{
convert_to 8
capability
{
}
material wooden
construction 8
cost 5500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
4.2 AGRICOLTURA BASE (IRRIGATA E NON)
Testo nascosto - clicca qui
building hinterland_farmland
{
convert_to hinterland_farmland
levels farms+1 farms+2 farms+3 farms+4 farms+5 farms+2b farms+3b farms+4b farms+5b
{
farms+1 city requires factions { all, } and building_present_min_level hinterland_land land1 or building_present_min_level hinterland_land land2 or building_present_min_level hinterland_land land3 or building_present_min_level hinterland_land land4 or building_present_min_level hinterland_land land5 or building_present_min_level hinterland_land land6
{
convert_to 0
capability
{
farming_level 1
population_growth_bonus bonus 0.1
trade_base_income_bonus bonus 0.1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
farms+2
farms+2b
}
}
farms+2 city requires factions { all, } and not hidden_resource Rivers and not hidden_resource Mountains
{
convert_to 1
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.2
;trade_base_income_bonus bonus 0.5
}
material wooden
construction 4
cost 3500
settlement_min village
upgrades
{
farms+3
}
}
farms+3 city requires factions { all, } and not hidden_resource Rivers and not hidden_resource Hills and not hidden_resource Mountains
{
convert_to 2
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.3
trade_base_income_bonus bonus 1
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
farms+4
}
}
farms+4 city requires factions { all, } and not hidden_resource SmallProvince and not hidden_resource Rivers and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains
{
convert_to 3
capability
{
farming_level 4
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.4
;trade_base_income_bonus bonus 1.5
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
farms+5
}
}
farms+5 city requires factions { all, } and hidden_resource LargeProvince and not hidden_resource Rivers and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains and not building_present_min_level hinterland_farms Forestry
{
convert_to 4
capability
{
farming_level 5
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.5
trade_base_income_bonus bonus 2
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
}
}
farms+2b city requires factions { all, } and hidden_resource Rivers
{
convert_to 5
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.3
;trade_base_income_bonus bonus 0.2
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
farms+3b
}
}
farms+3b city requires factions { all, } and hidden_resource Rivers and not hidden_resource Mountains
{
convert_to 6
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.4
;trade_base_income_bonus bonus 0.5
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
farms+4b
}
}
farms+4b city requires factions { all, } and hidden_resource Rivers and not hidden_resource SmallProvince and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains
{
convert_to 7
capability
{
farming_level 4
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.5
trade_base_income_bonus bonus 1
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
farms+5b
}
}
farms+5b city requires factions { all, } and hidden_resource Rivers and hidden_resource LargeProvince and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains and not building_present_min_level hinterland_farms Forestry
{
convert_to 8
capability
{
farming_level 5
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.6
trade_base_income_bonus bonus 2
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
4.3 COLTIVAZIONI SPECIALIZZATE (VINO, OLIVE, ZUCCHERO, COTONE, LINO, GRANO E CEREALI)
4.4 ALLEVAMENTO (OVINI, SUINI, BOVINI, CAVALLI)
Testo nascosto - clicca qui
building hinterland_pastures
{
convert_to hinterland_pastures
levels pastures pastures1 pastures1b pastures2 pastures2b pastures3 pastures3b pastures4 pastures4b
{
pastures requires factions { all, } and building_present_min_level hinterland_land land1 or building_present_min_level hinterland_land land2 or building_present_min_level hinterland_land land3 or building_present_min_level hinterland_land land4 or building_present_min_level hinterland_land land5 or building_present_min_level hinterland_land land6
{
convert_to 0
capability
{
farming_level 1
trade_base_income_bonus bonus 0.5
}
material wooden
construction 2
cost 200
settlement_min village
upgrades
{
pastures1 ;goats&sheeps
pastures2 ;pigs&farm animals
pastures3 ;cattle&livestock
pastures4 ;horses
}
}
pastures1 requires factions { all, }
{
convert_to 1
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and hidden_resource Hills
farming_level 1 requires factions { all, } and hidden_resource Mountains
trade_base_income_bonus bonus 1
}
material wooden
construction 3
cost 800
settlement_min village
upgrades
{
pastures1b
}
}
pastures1b requires factions { all, }
{
convert_to 2
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and hidden_resource Hills
farming_level 1 requires factions { all, } and hidden_resource Mountains
trade_base_income_bonus bonus 1.5
recruits_morale_bonus bonus 1
}
material wooden
construction 4
cost 1000
settlement_min village
upgrades
{
}
}
pastures2 requires factions { northern_european, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and resource timber
trade_base_income_bonus bonus 0.5
}
material wooden
construction 3
cost 1200
settlement_min village
upgrades
{
pastures2b
}
}
pastures2b requires factions { northern_european, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource furs
farming_level 2 requires factions { all, } and resource timber
trade_base_income_bonus bonus 1
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
}
}
pastures3 requires factions { all, }
{
convert_to 5
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource grain
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and hidden_resource FertileSoil
farming_level 1 requires factions { all, } and hidden_resource Alps
trade_base_income_bonus bonus 1
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
pastures3b
}
}
pastures3b requires factions { all, }
{
convert_to 6
capability
{
farming_level 3
farming_level 2 requires factions { all, } and resource grain
farming_level 1 requires factions { all, } and resource furs
farming_level 2 requires factions { all, } and hidden_resource FertileSoil
farming_level 1 requires factions { all, } and hidden_resource Alps
trade_base_income_bonus bonus 2
}
material wooden
construction 8
cost 5000
settlement_min village
upgrades
{
}
}
pastures4 requires factions { all, } and not hidden_resource Mountains
{
convert_to 7
capability
{
farming_level 1
farming_level 1 requires factions { all, } and hidden_resource Plains
trade_base_income_bonus bonus 2
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
pastures4b
}
}
pastures4b requires factions { all, } and not hidden_resource Mountains and not building_present_min_level hinterland_land Forestry
{
convert_to 8
capability
{
farming_level 1
farming_level 1 requires factions { all, } and hidden_resource Plains
trade_base_income_bonus bonus 3
}
material wooden
construction 8
cost 7000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
[Modificato da Mylae 18/06/2020 23:06] _____________________________________________
È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli |
|
| | | OFFLINE | Post: 646 | Città: FIRENZE | Età: 39 | Sesso: Maschile | |
|
18/06/2020 09:03 | |
5. INDUSTRIA ALIMENTARE (MULINI, GRANAI)
_____________________________________________
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18/06/2020 09:04 | |
6. INDUSTRIA TESSILE (TESSITORIE DI LANA, LINO, COTONE, FUSTAGNO, SETA; TINTORIE)
_____________________________________________
È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli |
|
| | | OFFLINE | Post: 646 | Città: FIRENZE | Età: 39 | Sesso: Maschile | |
|
18/06/2020 09:04 | |
7. INDUSTRIA MINERARIA (CAVE E MINIERE)
7.1. CAVE DI MARMO
7.2. CAVE DI PIETRA E MATERIALI DA COSTRUZIONE
7.3. MINIERE D'ARGENTO
Testo nascosto - clicca qui
building hinterland_silver_mines
{
convert_to hinterland_silver_mines
levels silver_mines silver_mines1 silver_mines1b silver_mines2 silver_mines2b silver_mines3 silver_mines3b
{
silver_mines requires factions { all, } and resource silver
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
silver_mines1
silver_mines2
silver_mines3
}
}
silver_mines1 requires factions { all, } and resource silver
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
silver_mines1b
}
}
silver_mines1b requires factions { all, } and resource silver
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
silver_mines2 requires factions { all, } and resource silver
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
silver_mines2b
}
}
silver_mines2b requires factions { all, } and resource silver
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
silver_mines3 requires factions { all, } and resource silver
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
silver_mines3b
}
}
silver_mines3b requires factions { all, } and resource silver
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.4. MINIERE DI FERRO
Testo nascosto - clicca qui
building hinterland_iron_mines
{
convert_to hinterland_iron_mines
levels iron_mines iron_mines1 iron_mines1b iron_mines2 iron_mines2b iron_mines3 iron_mines3b
{
iron_mines requires factions { all, } and resource iron
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
iron_mines1
iron_mines2
iron_mines3
}
}
iron_mines1 requires factions { all, } and resource iron
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
iron_mines1b
}
}
iron_mines1b requires factions { all, } and resource iron
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
iron_mines2 requires factions { all, } and resource iron
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
iron_mines2b
}
}
iron_mines2b requires factions { all, } and resource iron
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
iron_mines3 requires factions { all, } and resource iron
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
iron_mines3b
}
}
iron_mines3b requires factions { all, } and resource iron
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.5. MINIERE DI RAME
Testo nascosto - clicca qui
building hinterland_copper_mines
{
convert_to hinterland_copper_mines
levels copper_mines copper_mines1 copper_mines1b copper_mines2 copper_mines2b copper_mines3 copper_mines3b
{
copper_mines requires factions { all, } and resource chocolate
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
copper_mines1
copper_mines2
copper_mines3
}
}
copper_mines1 requires factions { all, } and resource chocolate
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
copper_mines1b
}
}
copper_mines1b requires factions { all, } and resource chocolate
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
copper_mines2 requires factions { all, } and resource chocolate
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
copper_mines2b
}
}
copper_mines2b requires factions { all, } and resource chocolate
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
copper_mines3 requires factions { all, } and resource chocolate
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
copper_mines3b
}
}
copper_mines3b requires factions { all, } and resource chocolate
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.6. MINIERE DI PIOMBO
Testo nascosto - clicca qui
building hinterland_lead_mines
{
convert_to hinterland_lead_mines
levels lead_mines lead_mines1 lead_mines1b lead_mines2 lead_mines2b lead_mines3 lead_mines3b
{
lead_mines requires factions { all, } and resource ivory
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
lead_mines1
lead_mines2
lead_mines3
}
}
lead_mines1 requires factions { all, } and resource ivory
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
lead_mines1b
}
}
lead_mines1b requires factions { all, } and resource ivory
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
lead_mines2 requires factions { all, } and resource ivory
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
lead_mines2b
}
}
lead_mines2b requires factions { all, } and resource ivory
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
lead_mines3 requires factions { all, } and resource ivory
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
lead_mines3b
}
}
lead_mines3b requires factions { all, } and resource ivory
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.7. MINIERE DI ZOLFO
Testo nascosto - clicca qui
building hinterland_sulphur_mines
{
convert_to hinterland_sulphur_mines
levels sulphur_mines sulphur_mines1 sulphur_mines1b sulphur_mines2 sulphur_mines2b sulphur_mines3 sulphur_mines3b
{
sulphur_mines requires factions { all, } and resource sulfur
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
sulphur_mines1
sulphur_mines2
sulphur_mines3
}
}
sulphur_mines1 requires factions { all, } and resource sulfur
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
sulphur_mines1b
}
}
sulphur_mines1b requires factions { all, } and resource sulfur
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
sulphur_mines2 requires factions { all, } and resource sulfur
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
sulphur_mines2b
}
}
sulphur_mines2b requires factions { all, } and resource sulfur
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
sulphur_mines3 requires factions { all, } and resource sulfur
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
sulphur_mines3b
}
}
sulphur_mines3b requires factions { all, } and resource sulfur
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.8. MINIERE DI ALLUME
Testo nascosto - clicca qui
building hinterland_alum_mines
{
convert_to hinterland_alum_mines
levels alum_mines alum_mines1 alum_mines1b alum_mines2 alum_mines2b alum_mines3 alum_mines3b
{
alum_mines requires factions { all, } and resource camels
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
alum_mines1
alum_mines2
alum_mines3
}
}
alum_mines1 requires factions { all, } and resource camels
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
alum_mines1b
}
}
alum_mines1b requires factions { all, } and resource camels
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
alum_mines2 requires factions { all, } and resource camels
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
alum_mines2b
}
}
alum_mines2b requires factions { all, } and resource camels
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
alum_mines3 requires factions { all, } and resource camels
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
alum_mines3b
}
}
alum_mines3b requires factions { all, } and resource camels
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.9. MINIERE DI SALE
Testo nascosto - clicca qui
building hinterland_salt_mines
{
convert_to hinterland_salt_mines
levels salt_mines salt_mines1 salt_mines1b salt_mines2 salt_mines2b salt_mines3 salt_mines3b
{
salt_mines requires factions { all, } and resource salt and not resource coast
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
salt_mines1
salt_mines2
salt_mines3
}
}
salt_mines1 requires factions { all, } and resource salt and not resource coast
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
salt_mines1b
}
}
salt_mines1b requires factions { all, } and resource salt and not resource coast
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
salt_mines2 requires factions { all, } and resource salt and not resource coast
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
salt_mines2b
}
}
salt_mines2b requires factions { all, } and resource salt and not resource coast
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
salt_mines3 requires factions { all, } and resource salt and not resource coast
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
salt_mines3b
}
}
salt_mines3b requires factions { all, } and resource salt and not resource coast
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.10. MINIERE DI MERCURIO E CINABRO
Non ci sono miniere di oro o stagno in quanto questi minerali non sono presenti nel territorio della mappa...
_____________________________________________
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8. INDUSTRIA METALLURGICA (FONDERIE E OPIFICI DI ARMI)
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9. INDUSTRIA DI TRASFORMAZIONE (ARTIGIANI VARI, CARTAI, COSTRUTTORI, )
_____________________________________________
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10. COMMERCIO E BANCHE (CORPORAZIONI, GILDE, MERCATI, FIERE, BANCHE)
_____________________________________________
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11. TRASPORTI E INFRASTRUTTURE (STRADE, NAVIGLI, PORTI)
Strade. dovrebbero avere una struttura a albero per accomunare alle strade anche il loro pattugliamento e strutture ricettive e di posta.
porto. i porti dovrebbero essere rivisti, e dovrebbe esserci una struttura ad albero per consentire la creazione di fondachi e rotte commerciali.
_____________________________________________
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12. SALUTE (OSPEDALI, SANATORI, LAZZARETTI, ACQUEDOTTI)
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13. ISTRUZIONE (SCUOLE INFERIORI, COMMERCIALI, BIBLIOTECHE, UNIVERSITÀ)
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14. RELIGIONE (CHIESE, MOSCHEE, MONASTERI)
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15. DIVERTIMENTO (TAVERNE, BORDELLI)
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16. GUERRA E DIFESA (MURA CITTADINE, RECLUTAMENTO, ADDESTRAMENTO UNITÀ) 16. GUERRA E DIFESA (MURA CITTADINE, RECLUTAMENTO, ADDESTRAMENTO UNITÀ) _____________________________________________
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| | | OFFLINE | Post: 454 | Città: PESCIA | Età: 31 | Sesso: Maschile | |
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18/06/2020 14:52 | |
Ottimo lavoro! Io inizio ad aggiungerli poco per volta, eliminando al contempo gli edifici che avevo inserito per conto mio (tanto sono pochi).
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18/06/2020 17:11 | |
stasera metto anche le descrizioni e le hidden_resources :) _____________________________________________
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4. AGRICOLTURA E ALLEVAMENTO
{hinterland_land_name}Land Management
export_buildings
{hinterland_land_name}Land Management
{land}Wilderness
{land1}Land Clearance (Fertile Plains)
{land1_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land1_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land1_eastern_european}Land Clearance (Fertile Plains)
{land1_eastern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land1_eastern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land1_greek}Land Clearance (Fertile Plains)
{land1_greek_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land1_greek_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land1_mesoamerican}Land Clearance (Fertile Plains)
{land1_mesoamerican_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land1_mesoamerican_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land1_middle_eastern}Land Clearance (Fertile Plains)
{land1_middle_eastern_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land1_middle_eastern_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land1_northern_european}Land Clearance (Fertile Plains)
{land1_northern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land1_northern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land1_southern_european}Land Clearance (Fertile Plains)
{land1_southern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land1_southern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land2}Land Clearance (Fertile Hills/Low Mountains)
{land2_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land2_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land2_eastern_european}Land Clearance (Fertile Hills/Low Mountains)
{land2_eastern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land2_eastern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land2_greek}Land Clearance (Fertile Hills/Low Mountains)
{land2_greek_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land2_greek_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land2_mesoamerican}Land Clearance (Fertile Hills/Low Mountains)
{land2_mesoamerican_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land2_mesoamerican_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land2_middle_eastern}Land Clearance (Fertile Hills/Low Mountains)
{land2_middle_eastern_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land2_middle_eastern_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land2_northern_european}Land Clearance (Fertile Hills/Low Mountains)
{land2_northern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land2_northern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land2_southern_european}Land Clearance (Fertile Hills/Low Mountains)
{land2_southern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land2_southern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land3}Land Clearance (Fertile Steep Hiils/High Mountains)
{land3_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land3_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land3_eastern_european}Land Clearance (Fertile Steep Hiils/High Mountains)
{land3_eastern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land3_eastern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land3_greek}Land Clearance (Fertile Steep Hiils/High Mountains)
{land3_greek_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land3_greek_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land3_mesoamerican}Land Clearance (Fertile Steep Hiils/High Mountains)
{land3_mesoamerican_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land3_mesoamerican_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land3_middle_eastern}Land Clearance (Fertile Steep Hiils/High Mountains)
{land3_middle_eastern_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land3_middle_eastern_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land3_northern_european}Land Clearance (Fertile Steep Hiils/High Mountains)
{land3_northern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land3_northern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land3_southern_european}Land Clearance (Fertile Steep Hiils/High Mountains)
{land3_southern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land3_southern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land4}Land Clearance (Infertile Plains)
{land4_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land4_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land4_eastern_european}Land Clearance (Infertile Plains)
{land4_eastern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land4_eastern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land4_greek}Land Clearance (Infertile Plains)
{land4_greek_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land4_greek_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land4_mesoamerican}Land Clearance (Infertile Plains)
{land4_mesoamerican_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land4_mesoamerican_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land4_middle_eastern}Land Clearance (Infertile Plains)
{land4_middle_eastern_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land4_middle_eastern_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land4_northern_european}Land Clearance (Infertile Plains)
{land4_northern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land4_northern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land4_southern_european}Land Clearance (Infertile Plains)
{land4_southern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land4_southern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land5}Land Clearance (Infertile Hills/Low Mountains)
{land5_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land5_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land5_eastern_european}Land Clearance (Infertile Hills/Low Mountains)
{land5_eastern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land5_eastern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land5_greek}Land Clearance (Infertile Hills/Low Mountains)
{land5_greek_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land5_greek_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land5_mesoamerican}Land Clearance (Infertile Hills/Low Mountains)
{land5_mesoamerican_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land5_mesoamerican_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land5_middle_eastern}Land Clearance (Infertile Hills/Low Mountains)
{land5_middle_eastern_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land5_middle_eastern_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land5_northern_european}Land Clearance (Infertile Hills/Low Mountains)
{land5_northern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land5_northern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land5_southern_european}Land Clearance (Infertile Hills/Low Mountains)
{land5_southern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land5_southern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land6}Land Clearance (Infertile Steep Hiils/High Mountains)
{land6_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land6_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land6_eastern_european}Land Clearance (Infertile Steep Hiils/High Mountains)
{land6_eastern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land6_eastern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land6_greek}Land Clearance (Infertile Steep Hiils/High Mountains)
{land6_greek_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land6_greek_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land6_mesoamerican}Land Clearance (Infertile Steep Hiils/High Mountains)
{land6_mesoamerican_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land6_mesoamerican_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land6_middle_eastern}Land Clearance (Infertile Steep Hiils/High Mountains)
{land6_middle_eastern_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land6_middle_eastern_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land6_northern_european}Land Clearance (Infertile Steep Hiils/High Mountains)
{land6_northern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land6_northern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land6_southern_european}Land Clearance (Infertile Steep Hiils/High Mountains)
{land6_southern_european_desc}Land Clearance is the first step on the road to establishing organised farming in the countryside, and ensuring that a region will begin to grow and prosper. Though there is little more to land clearance than deforestation and basic tilling of the soil, any area where the local establishment has not taken such measures to make the land workable will struggle to feed its populace.
{land6_southern_european_desc_short}Land Clearance allows a region to begin producing enough food to encourage growth.
{land_desc}Uncoltivated, untouched strip of land.
{land_desc_short}Uncoltivated, untouched strip of land.
{land_eastern_european}Wilderness
{land_eastern_european_desc}Uncoltivated, untouched strip of land.
{land_eastern_european_desc_short}Uncoltivated, untouched strip of land.
{land_greek}Wilderness
{land_greek_desc}Uncoltivated, untouched strip of land.
{land_greek_desc_short}Uncoltivated, untouched strip of land.
{land_mesoamerican}Wilderness
{land_mesoamerican_desc}Uncoltivated, untouched strip of land.
{land_mesoamerican_desc_short}Uncoltivated, untouched strip of land.
{land_middle_eastern}Wilderness
{land_middle_eastern_desc}Uncoltivated, untouched strip of land.
{land_middle_eastern_desc_short}Uncoltivated, untouched strip of land.
{land_northern_european}Wilderness
{land_northern_european_desc}Uncoltivated, untouched strip of land.
{land_northern_european_desc_short}Uncoltivated, untouched strip of land.
{land_southern_european}Wilderness
{land_southern_european_desc}Uncoltivated, untouched strip of land.
{land_southern_european_desc_short}Uncoltivated, untouched strip of land.
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È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
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18/06/2020 23:09 | |
4.2 {hinterland_farmland_name}Agriculture Testo nascosto - clicca qui
{hinterland_farmland_name}Agriculture
{farms+1}Open-field Farming
{farms+1_desc}Under the open-field system, each settlement or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs.
{farms+1_desc_short}A basic cultivation method of unfenced land, hence the name of open-field system.
{farms+1_eastern_european}Open-field Farming
{farms+1_eastern_european_desc}Under the open-field system, each settlement or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs.
{farms+1_eastern_european_desc_short}A basic cultivation method of unfenced land, hence the name of open-field system.
{farms+1_greek}Open-field Farming
{farms+1_greek_desc}Under the open-field system, each settlement or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs.
{farms+1_greek_desc_short}A basic cultivation method of unfenced land, hence the name of open-field system.
{farms+1_mesoamerican}Open-field Farming
{farms+1_mesoamerican_desc}Under the open-field system, each settlement or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs.
{farms+1_mesoamerican_desc_short}A basic cultivation method of unfenced land, hence the name of open-field system.
{farms+1_middle_eastern}Open-field Farming
{farms+1_middle_eastern_desc}Under the open-field system, each settlement or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs.
{farms+1_middle_eastern_desc_short}A basic cultivation method of unfenced land, hence the name of open-field system.
{farms+1_northern_european}Open-field Farming
{farms+1_northern_european_desc}Under the open-field system, each settlement or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs.
{farms+1_northern_european_desc_short}A basic cultivation method of unfenced land, hence the name of open-field system.
{farms+1_southern_european}Open-field Farming
{farms+1_southern_european_desc}Under the open-field system, each settlement or village had two or three large fields, usually several hundred acres each, which were divided into many narrow strips of land. The strips or selions were cultivated by individuals or peasant families, often called tenants or serfs.
{farms+1_southern_european_desc_short}A basic cultivation method of unfenced land, hence the name of open-field system.
{farms+2}Smallholding Farms
{farms+2_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.
{farms+2_desc_short}A smallholding is a small farm.
{farms+2_eastern_european}Smallholding Farms
{farms+2_eastern_european_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.
{farms+2_eastern_european_desc_short}A smallholding is a small farm.
{farms+2_greek}Smallholding Farms
{farms+2_greek_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.
{farms+2_greek_desc_short}A smallholding is a small farm.
{farms+2_mesoamerican}Smallholding Farms
{farms+2_mesoamerican_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.
{farms+2_mesoamerican_desc_short}A smallholding is a small farm.
{farms+2_middle_eastern}Smallholding Farms
{farms+2_middle_eastern_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.
{farms+2_middle_eastern_desc_short}A smallholding is a small farm.
{farms+2_northern_european}Smallholding Farms
{farms+2_northern_european_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.
{farms+2_northern_european_desc_short}A smallholding is a small farm.
{farms+2_southern_european}Smallholding Farms
{farms+2_southern_european_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.
{farms+2_southern_european_desc_short}A smallholding is a small farm.
{farms+2b}Irrigated Smallholding Farms
{farms+2b_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.\nAlthough irrigating the land is a grand and arduous task, and maintaining proper irrigation is an ongoing job, the benefits from the resulting surplus of food produced make the endeavour well worth it.
{farms+2b_desc_short}A smallholding is a small farm.
{farms+2b_eastern_european}Irrigated Smallholding Farms
{farms+2b_eastern_european_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.\nAlthough irrigating the land is a grand and arduous task, and maintaining proper irrigation is an ongoing job, the benefits from the resulting surplus of food produced make the endeavour well worth it.
{farms+2b_eastern_european_desc_short}A smallholding is a small farm.
{farms+2b_greek}Irrigated Smallholding Farms
{farms+2b_greek_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.\nAlthough irrigating the land is a grand and arduous task, and maintaining proper irrigation is an ongoing job, the benefits from the resulting surplus of food produced make the endeavour well worth it.
{farms+2b_greek_desc_short}A smallholding is a small farm.
{farms+2b_mesoamerican}Irrigated Smallholding Farms
{farms+2b_mesoamerican_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.\nAlthough irrigating the land is a grand and arduous task, and maintaining proper irrigation is an ongoing job, the benefits from the resulting surplus of food produced make the endeavour well worth it.
{farms+2b_mesoamerican_desc_short}A smallholding is a small farm.
{farms+2b_middle_eastern}Irrigated Smallholding Farms
{farms+2b_middle_eastern_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.\nAlthough irrigating the land is a grand and arduous task, and maintaining proper irrigation is an ongoing job, the benefits from the resulting surplus of food produced make the endeavour well worth it.
{farms+2b_middle_eastern_desc_short}A smallholding is a small farm.
{farms+2b_northern_european}Irrigated Smallholding Farms
{farms+2b_northern_european_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.\nAlthough irrigating the land is a grand and arduous task, and maintaining proper irrigation is an ongoing job, the benefits from the resulting surplus of food produced make the endeavour well worth it.
{farms+2b_northern_european_desc_short}A smallholding is a small farm.
{farms+2b_southern_european}Irrigated Smallholding Farms
{farms+2b_southern_european_desc}Smallholdings are usually farms supporting a single family with a mixture of cash crops and subsistence farming. Generally, a smallholding offers its owner a means of achieving self-sufficiency for its family's needs and pay taxes. They may be able to supplement their income by selling surplus produce at a farmers' market or at a permanent shop on the smallholding.\nAlthough irrigating the land is a grand and arduous task, and maintaining proper irrigation is an ongoing job, the benefits from the resulting surplus of food produced make the endeavour well worth it.
{farms+2b_southern_european_desc_short}A smallholding is a small farm.
{farms+3}Medium Farms
{farms+3_desc}The need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3_eastern_european}Medium Farms
{farms+3_eastern_european_desc}The need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3_eastern_european_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3_greek}Medium Farms
{farms+3_greek_desc}The need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3_greek_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3_mesoamerican}Medium Farms
{farms+3_mesoamerican_desc}The need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3_mesoamerican_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3_middle_eastern}Medium Farms
{farms+3_middle_eastern_desc}The need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3_middle_eastern_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3_northern_european}Medium Farms
{farms+3_northern_european_desc}The need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3_northern_european_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3_southern_european}Medium Farms
{farms+3_southern_european_desc}The need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3_southern_european_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3b}Irrigated Medium Farms
{farms+3b_desc}Damming rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be worth it.\nThe need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3b_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3b_eastern_european}Irrigated Medium Farms
{farms+3b_eastern_european_desc}Damming rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be worth it.\nThe need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3b_eastern_european_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3b_greek}Irrigated Medium Farms
{farms+3b_greek_desc}Damming rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be worth it.\nThe need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3b_greek_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3b_mesoamerican}Irrigated Medium Farms
{farms+3b_mesoamerican_desc}Damming rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be worth it.\nThe need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3b_mesoamerican_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3b_middle_eastern}Irrigated Medium Farms
{farms+3b_middle_eastern_desc}Damming rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be worth it.\nThe need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3b_middle_eastern_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3b_northern_european}Irrigated Medium Farms
{farms+3b_northern_european_desc}Damming rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be worth it.\nThe need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3b_northern_european_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+3b_southern_european}Irrigated Medium Farms
{farms+3b_southern_european_desc}Damming rivers and using waterwheels to raise water to fields is labour intensive, but the pay offs can be worth it.\nThe need to grow even more food leads to increases in the size and efficiency of farms. Crop yields and surpluses improve as a result, and the increased output adds to population growth. Also, by having a larger area of cultivation available, the productivity is increased with the near elimination of fallow land by planting cover crops such as vetch, beans, turnips, spurry, and broom and high-value crops such as rapeseed, madder and hops.
{farms+3b_southern_european_desc_short}The need to grow even more food leads to increases in the size and efficiency of farms.
{farms+4}Large Farms
{farms+4_desc}Large-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_eastern_european}Large Farms
{farms+4_eastern_european_desc}Large-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_eastern_european_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_greek}Large Farms
{farms+4_greek_desc}Large-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_greek_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_mesoamerican}Large Farms
{farms+4_mesoamerican_desc}Large-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_mesoamerican_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_middle_eastern}Large Farms
{farms+4_middle_eastern_desc}Large-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_middle_eastern_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_northern_european}Large Farms
{farms+4_northern_european_desc}Large-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_northern_european_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_southern_european}Large Farms
{farms+4_southern_european_desc}Large-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4_southern_european_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b}Irrigated Large Estate
{farms+4b_desc}Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\nLarge-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_eastern_european}Irrigated Large Estate
{farms+4b_eastern_european_desc}Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\nLarge-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_eastern_european_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_greek}Irrigated Large Estate
{farms+4b_greek_desc}Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\nLarge-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_greek_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_mesoamerican}Irrigated Large Estate
{farms+4b_mesoamerican_desc}Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\nLarge-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_mesoamerican_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_middle_eastern}Irrigated Large Estate
{farms+4b_middle_eastern_desc}Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\nLarge-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_middle_eastern_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_northern_european}Irrigated Large Estate
{farms+4b_northern_european_desc}Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\nLarge-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_northern_european_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_southern_european}Irrigated Large Estate
{farms+4b_southern_european_desc}Overall, extensive irrigation systems improve all farm production, creating even larger surpluses that can be sent to support a growing urban population.\nLarge-scale agriculture on farms owned or greatly influenced by a single owner, often absent, is a quite common sight. The landlord reaps the benefit of farming and selling agricultural products, controlling large swaths of land, and organizing the work without parcellizing it to rent-paying smallholders. Such large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+4b_southern_european_desc_short}A large estate can provide enough revenue to be profitable even in harsh times and in case of crop failures.
{farms+5}Latifundium
{farms+5_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale, and has a great importance in large parts of the Italian peninsula.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5_desc_short}A Latifundium is a huge agricultural estate.
{farms+5_eastern_european}Latifundium
{farms+5_eastern_european_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale, and has a great importance in large parts of the Italian peninsula.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5_eastern_european_desc_short}A Latifundium is a huge agricultural estate.
{farms+5_greek}Latifundium
{farms+5_greek_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale, and has a great importance in large parts of the Italian peninsula.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5_greek_desc_short}A Latifundium is a huge agricultural estate.
{farms+5_mesoamerican}Latifundium
{farms+5_mesoamerican_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale, and has a great importance in large parts of the Italian peninsula.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5_mesoamerican_desc_short}A Latifundium is a huge agricultural estate.
{farms+5_middle_eastern}Latifundium
{farms+5_middle_eastern_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale, and has a great importance in large parts of the Italian peninsula.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5_middle_eastern_desc_short}A Latifundium is a huge agricultural estate.
{farms+5_northern_european}Latifundium
{farms+5_northern_european_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale, and has a great importance in large parts of the Italian peninsula.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5_northern_european_desc_short}A Latifundium is a huge agricultural estate.
{farms+5_southern_european}Latifundium
{farms+5_southern_european_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale, and has a great importance in large parts of the Italian peninsula.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5_southern_european_desc_short}A Latifundium is a huge agricultural estate.
{farms+5b}Irrigated Latifundium
{farms+5b_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale. However, irrigation of those areas is frequently linked to malaria, due to the presence of uncontaminated swampy areas.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5b_desc_short}A Latifundium is a huge agricultural estate.
{farms+5b_eastern_european}Irrigated Latifundium
{farms+5b_eastern_european_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale. However, irrigation of those areas is frequently linked to malaria, due to the presence of uncontaminated swampy areas.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5b_eastern_european_desc_short}A Latifundium is a huge agricultural estate.
{farms+5b_greek}Irrigated Latifundium
{farms+5b_greek_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale. However, irrigation of those areas is frequently linked to malaria, due to the presence of uncontaminated swampy areas.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5b_greek_desc_short}A Latifundium is a huge agricultural estate.
{farms+5b_mesoamerican}Irrigated Latifundium
{farms+5b_mesoamerican_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale. However, irrigation of those areas is frequently linked to malaria, due to the presence of uncontaminated swampy areas.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5b_mesoamerican_desc_short}A Latifundium is a huge agricultural estate.
{farms+5b_middle_eastern}Irrigated Latifundium
{farms+5b_middle_eastern_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale. However, irrigation of those areas is frequently linked to malaria, due to the presence of uncontaminated swampy areas.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5b_middle_eastern_desc_short}A Latifundium is a huge agricultural estate.
{farms+5b_northern_european}Irrigated Latifundium
{farms+5b_northern_european_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale. However, irrigation of those areas is frequently linked to malaria, due to the presence of uncontaminated swampy areas.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5b_northern_european_desc_short}A Latifundium is a huge agricultural estate.
{farms+5b_southern_european}Irrigated Latifundium
{farms+5b_southern_european_desc}A revival of the huge estates of old Roman times, the merging of large estates under a single ownership allows for agricultural production on an even larger scale. However, irrigation of those areas is frequently linked to malaria, due to the presence of uncontaminated swampy areas.\nLatifundia were used for traditional crops, without particular attention to innovation or were simply used for grazing. The landlord is often absent, leaving the management to local caretakers, and is content of having a good income, neglecting the agricultural details.
{farms+5b_southern_european_desc_short}A Latifundium is a huge agricultural estate.
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È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
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