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18/06/2020 09:04 | |
7. INDUSTRIA MINERARIA (CAVE E MINIERE)
7.1. CAVE DI MARMO
7.2. CAVE DI PIETRA E MATERIALI DA COSTRUZIONE
7.3. MINIERE D'ARGENTO
Testo nascosto - clicca qui
building hinterland_silver_mines
{
convert_to hinterland_silver_mines
levels silver_mines silver_mines1 silver_mines1b silver_mines2 silver_mines2b silver_mines3 silver_mines3b
{
silver_mines requires factions { all, } and resource silver
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
silver_mines1
silver_mines2
silver_mines3
}
}
silver_mines1 requires factions { all, } and resource silver
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
silver_mines1b
}
}
silver_mines1b requires factions { all, } and resource silver
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
silver_mines2 requires factions { all, } and resource silver
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
silver_mines2b
}
}
silver_mines2b requires factions { all, } and resource silver
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
silver_mines3 requires factions { all, } and resource silver
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
silver_mines3b
}
}
silver_mines3b requires factions { all, } and resource silver
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.4. MINIERE DI FERRO
Testo nascosto - clicca qui
building hinterland_iron_mines
{
convert_to hinterland_iron_mines
levels iron_mines iron_mines1 iron_mines1b iron_mines2 iron_mines2b iron_mines3 iron_mines3b
{
iron_mines requires factions { all, } and resource iron
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
iron_mines1
iron_mines2
iron_mines3
}
}
iron_mines1 requires factions { all, } and resource iron
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
iron_mines1b
}
}
iron_mines1b requires factions { all, } and resource iron
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
iron_mines2 requires factions { all, } and resource iron
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
iron_mines2b
}
}
iron_mines2b requires factions { all, } and resource iron
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
iron_mines3 requires factions { all, } and resource iron
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
iron_mines3b
}
}
iron_mines3b requires factions { all, } and resource iron
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.5. MINIERE DI RAME
Testo nascosto - clicca qui
building hinterland_copper_mines
{
convert_to hinterland_copper_mines
levels copper_mines copper_mines1 copper_mines1b copper_mines2 copper_mines2b copper_mines3 copper_mines3b
{
copper_mines requires factions { all, } and resource chocolate
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
copper_mines1
copper_mines2
copper_mines3
}
}
copper_mines1 requires factions { all, } and resource chocolate
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
copper_mines1b
}
}
copper_mines1b requires factions { all, } and resource chocolate
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
copper_mines2 requires factions { all, } and resource chocolate
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
copper_mines2b
}
}
copper_mines2b requires factions { all, } and resource chocolate
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
copper_mines3 requires factions { all, } and resource chocolate
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
copper_mines3b
}
}
copper_mines3b requires factions { all, } and resource chocolate
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.6. MINIERE DI PIOMBO
Testo nascosto - clicca qui
building hinterland_lead_mines
{
convert_to hinterland_lead_mines
levels lead_mines lead_mines1 lead_mines1b lead_mines2 lead_mines2b lead_mines3 lead_mines3b
{
lead_mines requires factions { all, } and resource ivory
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
lead_mines1
lead_mines2
lead_mines3
}
}
lead_mines1 requires factions { all, } and resource ivory
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
lead_mines1b
}
}
lead_mines1b requires factions { all, } and resource ivory
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
lead_mines2 requires factions { all, } and resource ivory
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
lead_mines2b
}
}
lead_mines2b requires factions { all, } and resource ivory
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
lead_mines3 requires factions { all, } and resource ivory
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
lead_mines3b
}
}
lead_mines3b requires factions { all, } and resource ivory
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.7. MINIERE DI ZOLFO
Testo nascosto - clicca qui
building hinterland_sulphur_mines
{
convert_to hinterland_sulphur_mines
levels sulphur_mines sulphur_mines1 sulphur_mines1b sulphur_mines2 sulphur_mines2b sulphur_mines3 sulphur_mines3b
{
sulphur_mines requires factions { all, } and resource sulfur
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
sulphur_mines1
sulphur_mines2
sulphur_mines3
}
}
sulphur_mines1 requires factions { all, } and resource sulfur
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
sulphur_mines1b
}
}
sulphur_mines1b requires factions { all, } and resource sulfur
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
sulphur_mines2 requires factions { all, } and resource sulfur
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
sulphur_mines2b
}
}
sulphur_mines2b requires factions { all, } and resource sulfur
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
sulphur_mines3 requires factions { all, } and resource sulfur
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
sulphur_mines3b
}
}
sulphur_mines3b requires factions { all, } and resource sulfur
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.8. MINIERE DI ALLUME
Testo nascosto - clicca qui
building hinterland_alum_mines
{
convert_to hinterland_alum_mines
levels alum_mines alum_mines1 alum_mines1b alum_mines2 alum_mines2b alum_mines3 alum_mines3b
{
alum_mines requires factions { all, } and resource camels
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
alum_mines1
alum_mines2
alum_mines3
}
}
alum_mines1 requires factions { all, } and resource camels
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
alum_mines1b
}
}
alum_mines1b requires factions { all, } and resource camels
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
alum_mines2 requires factions { all, } and resource camels
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
alum_mines2b
}
}
alum_mines2b requires factions { all, } and resource camels
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
alum_mines3 requires factions { all, } and resource camels
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
alum_mines3b
}
}
alum_mines3b requires factions { all, } and resource camels
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.9. MINIERE DI SALE
Testo nascosto - clicca qui
building hinterland_salt_mines
{
convert_to hinterland_salt_mines
levels salt_mines salt_mines1 salt_mines1b salt_mines2 salt_mines2b salt_mines3 salt_mines3b
{
salt_mines requires factions { all, } and resource salt and not resource coast
{
convert_to 0
capability
{
mine_resource 1
population_health_bonus bonus -1
happiness_bonus bonus -1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
salt_mines1
salt_mines2
salt_mines3
}
}
salt_mines1 requires factions { all, } and resource salt and not resource coast
{
convert_to 1
capability
{
mine_resource 3
population_health_bonus bonus -1.5
happiness_bonus bonus -1.5
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
salt_mines1b
}
}
salt_mines1b requires factions { all, } and resource salt and not resource coast
{
convert_to 2
capability
{
mine_resource 6
population_health_bonus bonus -2
happiness_bonus bonus -2
}
material wooden
construction 5
cost 6500
settlement_min large_town
upgrades
{
}
}
salt_mines2 requires factions { all, } and resource salt and not resource coast
{
convert_to 3
capability
{
mine_resource 3
population_health_bonus bonus -1.8
happiness_bonus bonus -2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
salt_mines2b
}
}
salt_mines2b requires factions { all, } and resource salt and not resource coast
{
convert_to 4
capability
{
mine_resource 4
population_health_bonus bonus -2.5
happiness_bonus bonus -3
}
material wooden
construction 6
cost 7500
settlement_min large_town
upgrades
{
}
}
salt_mines3 requires factions { all, } and resource salt and not resource coast
{
convert_to 5
capability
{
mine_resource 2
population_health_bonus bonus -1.2
happiness_bonus bonus -1.2
}
material wooden
construction 3
cost 3500
settlement_min large_town
upgrades
{
salt_mines3b
}
}
salt_mines3b requires factions { all, } and resource salt and not resource coast
{
convert_to 6
capability
{
mine_resource 5
population_health_bonus bonus -1.8
happiness_bonus bonus -1.5
}
material wooden
construction 7
cost 5500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
7.10. MINIERE DI MERCURIO E CINABRO
Non ci sono miniere di oro o stagno in quanto questi minerali non sono presenti nel territorio della mappa...
_____________________________________________
È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli |