Wallachian, I have a solution to a problem you may have in stratmap models: textures need to be uniformed in size, possibly in no-mipmap dds or tga, and in 512*512. This solved crashes that happened using your models, as their presence made the game run with some graphic issue.
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È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli