00 04/10/2018 19:24
Ok, will do!

I did make additional observations at the bottom of my first post, in case you missed those.

I plan on doing some more testing with ranged units this evening and will probably end up posting more pics on the TWC thread.

Couldn't edit my original post, so I consolidated some of the notes I made above to numbered entries:

20) Music-- Only one track so far for battles. Beautiful, but need more!! 
21) After charging in, both cavalry and infantry seem to stay where they are and tend to not advance once melee starts. This leads to a lot of units hanging out in the back of the line, not engaging or heading into battle. This makes battle lines awkward with the front units only fighting. This is also bad for cavalry melee. Battle lines end up having gaps & spaces in it. This makes battles feel still and stagnant.
22) Units should pick up speed faster after being ordered to march or fast march--increase speed up. The biggest issue to the flow of combat seems to be the rather big delay that happens after commanding a unit to attack and/or move. You click for an action to happen, and units respond very slowly and often not in unison. This creates pretty large gaps in unit formation and especially affects cavalry movement. Charges are rarely effective unless you have a large amount of ground to cover before reaching the enemy.
23) Mass routes happen a lot. I’m going to test this some more in open battles.
24) Bill-men units spacing is pretty loose
[Modificato da DeadManWilson 04/10/2018 20:03]