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My Battle Impressions and Feedback

Ultimo Aggiornamento: 22/10/2018 22:48
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Sesso: Maschile
30/09/2018 03:07

Hey guys,

Below were my first impressions after playing a few battles. I sent this to Mylae a while back:


**Battle Notes**


Music-- Only one track so far for battles. Beautiful, but need more


Italian Rosters (Milan, Venice, Papal States, Florence, Sfzoresque Lordship, Este/Ferrare, Genoa, Rimini, Mantua, Lucca, Malaspina, Saluzza, Siena,Ragusa


1) Ronconieri--they equip swords before charging for melee. Charge is delayed. Don't actually fight with bill polearms.
2) Ronconieri Provissionati- same as above
3) Lanzelonge-same as above
4) Pichieri Provissionati- same as above
5) Miliziani- same as above
6) Targonieri Provissionati- same as above
7) Palvesari- same as above
8) Italian Foot Bodyguard --units too far spaced apart. I don't think the unit card matches unit battlefield model, which is the same as the General's Foot Bodyguard
9) Balestrieri- Crossbow string glitch
10)Balestrieri Provissionati- - Crossbow string glitch
11)Arcieri- bow string glitch
12)Archubugieri Provissionati- no problem?
13)Scoppetieri Provissionati- no problem?
16)Giavellotieri- no shield textures, shield is blank
17)General's Foot Bodyguard- units spaced apart to far, but their charge is perfect!
18)General's bodyguard--shield missing texture, shield is blank
19)Generals Retinue & Generals Foot Retinue- missing texture on unit--they are Silver Surfers


Observations (I'm sure you guys know a bunch of these already):
*Charges for all units should be tweaked. With pole-arm infantry, they always stop, switch to sword, then charge. They never charge and melee with the pole-arm, always the sword. Only the General's Foot Bodyguard have a smooth charge. I think this is because they don't switch weapons.
*After charging in, both cavalry and infantry seem to stay where they are and tend to not advance once melee starts. This leads to a lot of units hanging out in the back of the line, not engaging or heading into battle. This makes battle lines awkward with the front units only fighting. This is also bad for cavalry melee. Battle lines end up having gaps & spaces in it. This makes battles feel still and stagnant.
*Many unit cards are missing
*Crossbowmen and archers units appearance bugged-- they have strings stretching through the unit model.
*When ordered to fast march, units often separate and get big gaps between them leading to divided, separated units. Unit formations should be tweaked so they stick together better. They get separated quickly.
*Cavalry should pick up speed faster after being ordered to march or fast march--increase speed up. There may be no speed difference between lighter & heavier cav.

Hope this helps!

**New observations 9-29-2018**-overall, pretty big delay in action once orders are given--problematic w/cavalry movement and charges
- Mass routes happen a lot, I'm not sure if this is intended
-pikes have weapon switching issue and the 'spear wall' command is unreliable.
-Bill-men units spacing is pretty loose

The biggest issue to the flow of combat seems to be the rather big delay that happens after commanding a unit to attack and/or move. You click for an action to happen, and units respond very slowly and often not in unison. This creates pretty large gaps in unit formation and especially affects cavalry movement. Charges are rarely effective unless you have a large amount of ground to cover before reaching the enemy. As mentioned above also, the infantry units switching to swords when engaged essentially makes them all swordsmen.

Mylae has given me feedback on this, but I just wanted to get this on the forum since Mylae suggested it. I have no doubt that you guys are aware of much of this already. Thanks!

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